feedback:
-remove healing breeze: it's a 10 energy spell for mediocre healing. it's also an enchant that can be removed pretty easily. you're better off putting in some type of solid heal. i don't know off the top of my head, but there are better options in the healing line.
-remove sprint: unless you are soloing or running, there really is no need for the increased move speed.
-add hammer bash: one extra knockdown to add to your chain. always a good thing. use this at the end of the chain so that you no longer need the adrenaline.
-consider adding irresistable blow: this may be the additional attack that you wanted.
-you might want to consider damage reduction skills, such as "watch yourself." as a hammer wielder, you're already missing out on the +16 AL and possible damage reduction from a shield. in general, damage reduction is a lot more important than heals.
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