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Old Feb 05, 2006, 11:05 PM // 23:05   #1
Wilds Pathfinder
 
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Default rate/help my pve w/mo hammerheal build

16 Hammer Mastery
9ish in Tactics
9ish in Healing

Earthshaker
Belly Smash
Mighty Blow
Disciplined Stance
Sprint
Flurry
Healing Breeze

Use Flurry to swing faster & gain adren. Blind any melee opponents with Earthshaker + Bellysmash. Mighty Blow anytime its ready.

If you start to get hurt, cast Disciplined Stance + Healing Breeze. If that doesnt help enough, then sprint.

Now I know there's only 7 skills and since everyone dies, I was thinking of putting in a rez skill (not the signet)

But also, my only means of damage is mighty blow...so what else can i do for a power attack?
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Old Feb 07, 2006, 02:37 PM // 14:37   #2
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That looks like a promising build. I can't say too much though, I'm not a hammer warrior expert. But I'll test it out and see how well it works.
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Old Feb 07, 2006, 07:55 PM // 19:55   #3
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pve or pvp?
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Old Feb 07, 2006, 09:21 PM // 21:21   #4
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oh sorry, pve...but really, i think it works for both pve and pvp.
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Old Feb 07, 2006, 09:45 PM // 21:45   #5
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feedback:
-remove healing breeze: it's a 10 energy spell for mediocre healing. it's also an enchant that can be removed pretty easily. you're better off putting in some type of solid heal. i don't know off the top of my head, but there are better options in the healing line.
-remove sprint: unless you are soloing or running, there really is no need for the increased move speed.
-add hammer bash: one extra knockdown to add to your chain. always a good thing. use this at the end of the chain so that you no longer need the adrenaline.
-consider adding irresistable blow: this may be the additional attack that you wanted.
-you might want to consider damage reduction skills, such as "watch yourself." as a hammer wielder, you're already missing out on the +16 AL and possible damage reduction from a shield. in general, damage reduction is a lot more important than heals.
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